POSTED ON 17 DEC 2021
READING TIME: 6 MINUTES
by Clare McNally
Providing valuable feedback that can move a product forward is the responsibility of all members of a successful product development team. It requires maturity and a willingness to listen (and speak) objectively at all times.
In their book, Discussing Design: Improving Communication and Collaboration through Critique, Adam Connor and Aaron Irizarry aim to “provide individuals, teams, and organisations with techniques, tools, and resources that will help them improve the quality and usefulness of the conversations surrounding ideas and designs within their teams and with their clients.”
The book explores understanding critique, what it looks like, how it relates to culture, and how to make it a part of your process. It touches on critiquing with difficult people and in challenging situations. The authors also attempt to demystify critique myths, and this is where it gets exciting.
I had an opportunity to present these in Sonalake, and we concluded that these are invaluable to understand for any team in software development. So let’s take a look at the most common critique myths - and more importantly, at how we can use critique in our day-to-day.
Truth: Not all feedback is valuable. Some feedback can be unhelpful.
Reactions are driven strongly by emotion and opinion and often don’t take the objective of what the design was aiming to achieve into account.
E.g. “Good Lord! That’s awful.”
Direction focuses on simply telling someone what you believe the solution should be without justification.
E.g. “You should have made all those radio buttons a drop-down because...”
Critique considers the problem statement and whether or not the proposed solution is suitable.
E.g. “If the objective is for the user to consider their bank balance before making a purchase, then placing the balance at the bottom of the page the same size as the other numbers isn’t effective because it gets lost in all the other information.”
Truth: Critique has form, and given at the right time in the right way will not be based on opinion.
Critique should:
To deliver good critique, we should always keep in mind the following questions:
Truth: There IS such a thing as lousy critique!
Bad critique is driven by personal goals, is untimely, incomplete or based on preference.
Delivering good critique requires the following:
Truth: Receiving feedback requires a great deal of maturity.
Critique is not personal; it should focus on taking the product forward.
To receive critique well, make sure to:
Truth: Deciding which direction to go or what should be changed can most definitely happen as a result of a critique session. However, that is not the purpose of the session, nor should it occur during the session.
Truth: New ways to solve the problem or better solutions than those presented may result from the critique session. However, it is crucial to stay focused on analysing how the design does or does not address the issue at hand. New ideas can certainly be discussed and explored after the critique has concluded.
Truth: While critique can occur at most stages of the design process, there is a “critique sweet spot”. It is when there is already a good understanding of the idea but before the final product is produced - essentially, at any point in the design process where possible solutions are still being explored.
Truth: Critique benefits from structure. Try following these tips to make the process run smoothly:
Critique is a skill that can take individuals, teams and organisations forward to a new level of maturity and efficiency. It can also result in a more superior final product produced. I definitely recommend reading Discussing Design: Improving Communication and Collaboration through Critique if you want to learn more about this life skill.